
I need to do some more testing, but medium snipers might be able to kill heavy soldiers with a particularly well-placed shot like in the first Contracts game. It’s still a good idea to go for headshots when you can because determining if an enemy has armor can be tricky. They are louder than light snipers, but not too bad. All of them can equip suppressors (or have one built-in), and can kill unarmored enemies with bodyshots. Medium snipers are very good in this game. The inclusion of AP rounds makes this weapon able to take on any enemy, and can blow up an APC in two shots to its weak points, which are revealed in mask mode once you get the Combat Engineer development skill. I would need to do more testing, but I think I’ve been shooting about 20m away from enemies and they don’t get suspicious. With a suppressor, enemies don’t notice anything unless you are very close. You do have to complete a bounty to get the intel tokens to buy it though.ĭespite the pro/con list in-game saying this weapon is loud, it is not. Its starting scope also has an unusually wide zoom range. This makes it work especially well with the backup sight. Second, it is integrally suppressed, so you don’t have to buy a suppressor for it. First, it is the only suppressed rifle in the base game that can use tagging bullets. This rifle is interesting for a variety of reasons. Special Ammo – Tagging, Luring, A.G.I.L.E. The Extreme Long Range scope is still the best in all cases. Some rifles claim to have a ‘special’ scope, which as far as I can tell means it has a wider magnification range for that option than usual. Because of this, I will only note the magnification and max zero of the short range and extreme long range scopes for each rifle. ScopeĪll scopes can zero to any 100m increment between 0m and the maximum zeroing range, so if the max zero is 600m, the scope can be zeroed for 0m, 100m, 200m, 300m, 400m, 500m, and 600m.Īs you can see, the Extreme Long Range Scope is strictly better than any of the others, and in most cases, it’s not much more expensive than the other options. Here’s a table of its scope magnification and max zeroing range. Unless you’ve just bought a new rifle and can’t afford the Extreme Long Range scope, there’s no reason to use anything other than the Extreme Long scope. More information on the classes will be in their dedicated sections.īefore we get to the weapons, we should talk about scopes. Light snipers have access to a backup sight for use in close quarters, Medium snipers get an improved barrel, and Heavy snipers get a bipod. Each class has a special item that can be purchased to improve its performance in certain areas. Sniper rifles in SGWC2 are grouped into three classes: Light, Medium, and Heavy. This guide was made so that you don’t have to guess. Things like whether bodyshots will kill, or if there is a suppressor option, or what the different scopes are. Some of the important information about the sniper rifles in game is not available until you buy and use them for a bit.
